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Tag: Just cuz

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Church Music Videos are awesome

Love the creativity! KidStuf Live Promo - "Be$t Family" Music Video from North Point Media on Vimeo.
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Get off your high horse and do this...NOW!

ISN'T THAT GREAT!!!! My friend Holly showed me this this weekend and I looooved it! So many people need to do this EVERY DAY! Wish more adults were this happy every day.

"I tell you the truth, anyone who will not receive the kingdom of God like a little child will never enter it." Mark 10:15

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May 26, 2010 Posted by DC in Blog, Just cuz

Prepackaged Deli Meat Rip off

I'm LOVING this Forbes Rip off list The Rip-off: Plenty of supermarkets offer pre-sliced, prepackaged deli meats while employing lots of people to slice the same stuff at the deli counter. The grab-and-go premium? Whole Foods charges $4.29 for a 4-ounce package of Applegate Farms soppressata. The same meat (likely fresher) at the deli counter: $13.49 per pound, or $3.37 for 4 ounces. That's a 27% markup for the packaged stuff. How to Avoid It: Walk over to the deli counter and have them slice it for you. --Maureen Farrell GO HERE TO CHECK IT OUT.
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May 26, 2010 Posted by DC in Blog, Just cuz

Baby Formula Rip off

(Earlier this week I read Forbes "Twenty Ways you're getting Ripped off" post and thought I'd share this one since it might apply to me at some point) Ready-to-Drink Baby Formula The Rip-off: Is it that hard to mix powder with water to feed your child? Take Enfamil's Premium Lipil, a popular formula brand. A 32-ounce can that you can crack open and serve might last a day or two. On Diapers.com a 6-pack of 32-ounce cans (192 fluid ounces of formula) costs $45, while a container of Enfamil's water-mix powder that makes 168 ounces goes for $25. That's 23.4 cents an ounce for liquid vs. 14.9 cents an ounce for powdered--a 57% markup. How to Avoid It: Buy a $30 Brita pitcher (to purify the water), add powder, shake. --Maureen Farrell
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May 24, 2010 Posted by DC in Blog, Just cuz

College Students: Are you getting ripped off?

(If you're a regular, this post will seem random but it'll be helpful for a few) I was talking to some current Notre Dame students recently who were complaining about buying books AGAIN for summer school and the pain that it is.  Prices are always rising and you never get your money back out of them until after graduation, landing that "good" job...then it's still a few months after that. So I let them know about a few places I know if who  make this process easier in some cases. Forbes wrote about this sites recently too, here's what they said:
College Textbooks The Rip-Off: Textbooks cost the average American student about $900 per year. New editions often come out every three years and tend to run 45% more than used copies of previous editions. Between 1995 and 2004 textbook prices rose at more than four times the rate of inflation, according to Nicole Allen, a director at Student Public Interest Research Group, a student advocacy group. "Students are a captive audience since professors decide what books they need to buy," says Allen. How to Avoid It: Sites like ecampus.com and alibris.com offer better deals than campus bookstores. Then there'schegg.com, a textbook rental site with an approach similar to that of NetflixNFLXnews people ). --Helen Coster
Hope that helps anyone who's in the same situation as my friends.
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My new favorite sport

This is HILARIOUS! Thanks to Youth Specialties for posting this.
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May 10, 2010 Posted by DC in Blog, Just cuz

Why haven't I seen this yet?

This just gave Brooke and I a good laugh and some good things to look forward to in the coming days!  Nice work Heather!!  Thanks Pastor Beeson for posting this yesterday.
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April 29, 2010 Posted by DC in Blog, Just cuz

Boom Roasted...By Steve Jobs at Apple

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests. I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain. First, there’s “Open”. Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system. Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member. Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers. Second, there’s the “full web”. Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video. Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world. Third, there’s reliability, security and performance. Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash. In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform? Fourth, there’s battery life. To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies. Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained. When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads. Fifth, there’s Touch. Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript? Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices. Sixth, the most important reason. Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices. We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers. This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms. Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X. Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform. Conclusions. Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short. The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games. New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs April, 2010

http://www.apple.com/hotnews/thoughts-on-flash/
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April 8, 2010 Posted by DC in Blog, Just cuz

I want one

At this point this is extreme nerdery but I want one...kinda...but not really...but if someone gave me one, I'd totally take it. It's called a "YikeBike" and it's dubbed as a bizarre-looking foldable electric bicycle. Find out more info here.
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March 19, 2010 Posted by DC in Blog, Just cuz

Are Christians are defensive?

Is "defensive" how some people see Christians? I was checking out some "scatting" on YouTube and checked out an Ella Fitzgerald Scat performances and aparantly somebody got defensive about the performance because someone said it wasn't very good. The user wrote back and said this:

"I did not say that she sucked -.- I said that this sucked. Are u christian ?"

Why would this persons knee jerk reaction be to ask if the previous user comment "was a Christian"? It's most likely because this user had previous experience with a "Christian" who was defensive about something, which give them the perspective/worldview that Christians must be defensive and that if some random user on YouTube gets defensive, it's probably because they're a Christian.  It might be that this user wanted to "confirm" his/her perspective/worldview about Christians. I immediately asked my self "what am I doing that might give off the impression that I'm defensive" because that's not at all how I want to represent Christ. (Side Note: Unfortunately this was posted "7 months ago" according to the timestamp and there has been no reply, I'd love to know!)
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